hello everyone,
After I’ve seen Ryan Kingslien’s tutorial about ZSketch modelling.
I was confused by him quite much.
I saw him spent lot time to locate every muscles by zsketch very carefully. But, after he turns it into adaptive mesh, he just flattern all the muscles he just created. and then ,the modelling process turns back to the old method used in R3. a bit inflate, tweak…
I can see zsketch is great in binding and posing. but as a new modelling method. could it really replace the old one?
any one can help me ?