ZBrushCentral

Iguer

Hello I am new here I hope that I would make of maid friendly I begin with
that

in 3Ds max the armur and the mesh of Iguer

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anatomi and sculting in Zbrush :smiley:

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pose

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the Dragon

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the dragon and Iguer pose

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the environement

the castel

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the Village

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I am for the party, the environment in the foreground, thank you :wink:

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up

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it’s insane!
you need to post larger renders of it!
I’d love to see all the detail!

thx :smiley: next up

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Beautiful, intricate work. :+1:

wow thats some rly rly nice work yuve been doing here :+1:
btw have you been doing the whole scene in zbrush or in another software and if you did do some of it if not all of it in zbrush which parts did you used zbrush for :smiley: ?
are you going to combine the scene work and the model work together :slight_smile: ?

You should render in with different settings. The metallic look makes it hard to see the details. And in models that are that good, we want to see the details.

Wade

Yes as it already said summer, the work make under 3ds MAX then an export towards ZB to refine the work, and for what is to represent here, are a part of the same scene final, thus it are going to have the dragon with the warrior there, the background with the castle and the village in the foreground I am going to create a scene of dark ruin with one slept by sun and light, for the render metallic next updated me would change

I am to sadden so has something there who do not go, in my answer because I use a translator :o

ok :wink:

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cool!! :slight_smile:

I like the dragon :+1: :+1: :+1:
Too bad no wings :smiley:

salut
donc suite avec la décoration global , sa avance pas très très vite mais j’avais des problèmes de décision pour le choix de la scène qui conviens à la Version final … la rendu de la scène serais entre les environs de 2500X1000 c grand lol ,donc un petit up avec l’environnement sous 3ds et il vas pas tardé aussi a être retouché sous Zbrush .

Hello thus continuation with the decoration global. its not very very fast advance, but I had problems of decision for the choice of the scene who is convenient for the Version final depiction of the scene would be between the neighborhood of 2500X1000 it is big lol, thus a young up with the environment under 3ds, and he(it) go not delayed also must to be retouched under Zbrush.

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next

donc

suite avec une mise en scène brute juste pour voir ce que sa donne et partager le tout avec vous lol

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:smiley: hello I attack the foreground with a rock in the first one here is how I proceed: thus, in the first I make the shape global under 3ds max then some touch under ZB and it remains in me just to create a little herb and smell for more realism.

Tchaooo

:smiley: salut
j’attaque le premier plan avec une roche en premier voici comment je procède :
donc, en premier je fais la forme global sous 3ds max ensuite quelques touche sous ZB et il me reste juste de créer un peu d’herbe et fleures pour plus d réalisme tchaooo …

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Its advance not fast

sa avance pas tres rapide

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Hello
thus continuation with decorate with the foreground and here is the work was started under 3ds is ended under Zbruuuuuuush, misses a little herb and about trees dead

salut
donc suite avec le décore de l’avant plan
et voilà le travail fut démarré sous 3ds est terminé sous Zbruuuuuuush ,manque un peu d’herbe et quelque arbres morte

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next with a small up
je continue avec un petit up

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next
un petit up

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I return on the global scene and there, I am going to merge thes 2 tests

je reviens sur la scène globale et là, je vais fusionner c’est 3 teste

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Gathering of all the pieces, and some retouch;)
the measures of perspectives were voluntarily ignored:) for the last render

Rassemblement de toutes les pièces ,et quelques retouches :wink:
les mesures de la perspectives ont été volontairement ignorées :slight_smile: pour le dernier rendu

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