ZBrushCentral

Igniter

[attach=103656]muharraqi_image80.jpg[/attach]

Igniter… Igniting fire, war, destruction, the thing that start it all… a problem maker, it could be anything, a story, or a bad person, or even bad weather, in the end it helps to start up something bad for all that is around it-! To me this is symbolic, hope you enjoy.
Rendered on Modo, sculpted on Zbrush

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muharraqi_image80.jpg

wow, that looks REALLY good. I really like the style. Nice work!

You’ve done it again!!! this is a beautiful image top row!

Hi guy-!!
bige thanks , happy to here that you liked Igniter :slight_smile:

here is a close up on the render, more up next.

[attach=103293]i.jpg[/attach]

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i.jpg

Hi again

here is a shot without texture…you can clearly see the displacment from ZB
enjoy-!!

render_displacment.jpg

Absolutley love your work.very impressive and yep you have done it again :)…
The horns flow looks so good.Hes one big beasty…

Hi Khalid!
Absolutely beautiful piece of work :D.
You have such a unique vision!
:+1: :+1: :+1:

Thanks guys…

here is a modo screen with ZB’s sculpted maps, after displacment, the bull reached to 4.5 mill

[attach=103402]modo_screens.jpg[/attach]

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modo_screens.jpg

Thats one helluva bull! Lovely detailing and a very “atmospheric” render. :cool:

Hi … good to here that-!!

also here are some ZB screens :wink: enjoy…

[attach=103417]zb2.jpg[/attach]

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zb2.jpg

Such a beautiful beast. The final render is amazing…you got such marvelous talent for art :+1: :+1: Top Row stuff!

I love every single pixel of it. I’d definitely would love to see it as a big big poster. Although now watching it again and again the cracks on the ground are a bit too sharp for me.

A very atmosphereic peice …a real show stopper. (Top row beacons before the end of the day I’d bet.;)) Myt only crit would be that maybe a tad more glow in post on glowing parts (Duplicate layer >> apply guassian blur, set layer mode to screen and mask out as needed) would really make it ping.

Wayne…

wow,great work! love the fibal scene and the sculpt

Alex Oliver

Nice work, Khalid!

I’ve been working with the trial of Modo myself testing it out. I didn’t see any hair settings in it. How did you do the hair? Was that just long polys mesh painted on?

Hi khalid72

Really like your work, I am looking at adding Modo to my set of software, but would like to know if you could guide me to a tutorial as to the pipeline between these programs, I think I have seen an older one of yours…

Still interested in the Buffalo concept as emailed to you…

Keep up the Great work…

Ziggy

Thanks everyone… happy to here that you like Igniter :wink:

Ziggy… thanks for the support and I am happy to here all that… but whet do you mean a pipline bettween these ap’s, you meen Modo and ZB?

Great artpiece,you have got such a beatifull imagination.tpo row 5stars from me.

Yes, the flow between the two programs, I think you had one with ZBrush 2 and Modo, as this is one of the areas I must still tackle bringing in UV Maps and normal maps and whatever other maps there is. I really like the look and colours of your work, therefore I am trying to tap into your knowledge if you are willing to share…

Thanks Ziggy

Thanks for the nice words…

there isn’t much to it really… Modo exports obj, and ZB love OBJ files, do your sculpting on ZB, you can create UV in ZB and then export to Modo, or send the UV info by just exporting from Modo, after you are finished in ZB, bake the normal maps, or even the displacement maps as I did in ZB, you will then have an OBJ file that you will need, and a normal map that you can us on Modo to get all your details visible

here is a video I’ve done las year on the concept, I hope it will come useful

Tutorial video Modo to ZBrush Sep 23/2007