In low to mid polygon count I can use Dynamesh to rebuild/remash the 3D object.
Is there tool in Zbrush that does what Dynamesh does but for high polygon count?
Currently, I have a high polygon count 3D model in Zbrush.
If I try to do a Dynamesh on this model, it will start to lose fine details.
How do I remash my high polygon count model so that it preserve all the high details?