Hi guys, I’ve been chipping away at building the second instalment of my Id Crisis series for nearly a month today and I’ve finally had a chance to lay down some basic animation tracks…
It’s all done in Zbrush and Max and I plan to include with the animated geometry some animated displacement, bump, colour, specular and SSS maps
Basically I’ve got a 5k base mesh rigged in Max, exported, sculpted, subdivided and detailed to 2mil in Zbrush, textured etc then exported back to Max with maps for animation
Here’s a wee snap of the base material I developed for the piece applied to a few of the morphs without any displacement yet

and here’s the current state of the animation…15mb quicktime
I have documented each step as well as all of the stumbles and will compile all of this info into a tutorial as soon as I’m done clacking this piece out
Any comments and criticisms are much appreciated;)



It’s slowly emerging…