ZBrushCentral

IdCrisis 2 Morphing animation WIP

Hi guys, I’ve been chipping away at building the second instalment of my Id Crisis series for nearly a month today and I’ve finally had a chance to lay down some basic animation tracks…

It’s all done in Zbrush and Max and I plan to include with the animated geometry some animated displacement, bump, colour, specular and SSS maps

Basically I’ve got a 5k base mesh rigged in Max, exported, sculpted, subdivided and detailed to 2mil in Zbrush, textured etc then exported back to Max with maps for animation

Here’s a wee snap of the base material I developed for the piece applied to a few of the morphs without any displacement yet

and here’s the current state of the animation…15mb quicktime

I have documented each step as well as all of the stumbles and will compile all of this info into a tutorial as soon as I’m done clacking this piece out

Any comments and criticisms are much appreciated;)

That’s some crazy morphin’ DM, and a tut to boot, when you’ve got time, that would be awesome. Looking forward to the final version.

Steve 8)

Hey mate… its a great start and im looking forward to seeing it finished, i could do with some polish on the morphs though, the clown especially seems really bloochy on the chest.

How are you doing the morphs, i did a project awhile back where i rigged the textures and normal maps of a torso to the reactor manager, it was for a body builder project, i got it so that when he moved his arms about the textures and muscle changed to show vains and streching of the skin… the reson why i mention it is that you could use in in conjuntion with morphs for any texturing you may want to do.

Handlebar… Thanks H, I’ve got a mate who’s building my website soon, hope to have the tutorial ready for when this all goes final and plan to release all of it asap

Eddie Ellis… The morfs are 5k base mesh morfs, they’ll have their 2million poly based displacement maps for detail in the final as well as specular colour etc which will alll be animated manually… I’ve got so many assets in this scene and so many connections and keys that I figure it will be simpler just to hit each displacement by hand, plus it will give me some play room… In a simpler sitch I’d definitely use your idea tho… Thanks mate :slight_smile:

Below are some shots of my full res morf targets, all sculpted from the top left base mesh… Umm did I mention how much I love Zbrush?..

Just wippin away…

And heres the link to current update of shot 1 animation

Cheers guys!

Attachments

Idmorfs.jpg

Looking good DM, like the tweeks to the anim :+1:

Thanks HB:smiley: It’s slowly emerging…

Hi guys, I snuck in a few hours before work this morn and played with the female morph animation… I think it’s pretty funny and probably the best anim chunk so far

Here’s the girly shot 3mb

And here’s the animation progress overall with the base tex 10mb

Hope you like…

Critiques more than welcome;)

Looks great, i’m looking forward to see the end result :+1:

Thanks luckske… me too, it’s sloowly coming together…

I’ve decided to push back the deadline I made for this project… aaaah the joys of being your own boss… while I tweak the animation and renders. Website with pipeline tutorials will be up in under 2 months

Here’s the latest progress of the animation

Cheers and beers;)