Hi all, tried searching for this but could not find any answers, so here goes:
I have sculpted a mesh in zbrush it has 7 sdiv levels
I need to export the mesh as obj at sdiv lvl1 into max, change the materials id’s and then somehow reimport the id data or the mesh itself back into sdiv lvl1 of the original, so that none of the detail is lost and I can still change from sdiv lvl1 to 7.
Is this even possible in zbrush?
Thanks
Sonder!