hi everyone , a problem always puzzled me .
i hope someone can help me…
this is my workflow :
- i make a basemesh of character in maya.
- export to Zbrush for high-rez.
3.i split the head from body by GrpSplit ,and retopo the head.
4.i export the lv1 mesh to maya for UVs.
the problem comes , i find the normal face of head reversed. i ignoe it ,and finish uvs.(i’ve tried to reverse the face normal ,but after import to zbrush ,the vertex stretch away) i import mesh with uvs to zbrush, but the effect like this pic below, i don’t know how to fix it ,this problem nearly got me crazy
i ve uncheck "Create Mutiple Objects " below import option,and "no group " below export option in Maya.
i hope give me a favor on it . Thanx very very…much!!!