Hello,
I have finished sculpting and texturing on Zbrush. I was about to using Zmapper to creat testure of my model, then I found out that I have been sculpting and texturing on wrong uv mapping files.
I had 2 files, one is uv mapped file and one is not…and I have been used the non uv mapped file.
Whenever I use Zmapper, I get “multiple uv region detected” and unable to create normal map…
Is there anyway I can transfer all my work to the right uv mapped file?
I can’t do this all over again…
Please let me know.
Thank you.

