So i’ve been working on this dinosaur sculpt for a couple of months now and i’ve come to the point where i’m wanting to export a displacement map from zbrush. However my mesh is quite dense at 20mil and the displacement i want to export is an 8k displacement.
I’m of course trying to get tv/film quality work out of this little dino so to do that i need to have a higher displacement map than 4k.
My problem. Zbrush is only 32 bit meaning that it only uses 4 out of the 18g of ram that i have on my current pc. Everytime i try to export an 8k displacement map i get an “insufficient RAM” error and have NO CLUE how to work around this.
His body is just one whole sculpt, breaking up his limbs would create nasty seams that i dont want.
As you can see the bigger scales are too bubbly compared to the sculpt…i believe this to be a result of a low rez displacement. I’ve tweaked the alpha gain, offset, scale, filter…etc etc in maya 2012.
HALP!
