ZBrushCentral

I need some help exporting displacement map.

So i’ve been working on this dinosaur sculpt for a couple of months now and i’ve come to the point where i’m wanting to export a displacement map from zbrush. However my mesh is quite dense at 20mil and the displacement i want to export is an 8k displacement.

I’m of course trying to get tv/film quality work out of this little dino so to do that i need to have a higher displacement map than 4k.

My problem. Zbrush is only 32 bit meaning that it only uses 4 out of the 18g of ram that i have on my current pc. Everytime i try to export an 8k displacement map i get an “insufficient RAM” error and have NO CLUE how to work around this.

His body is just one whole sculpt, breaking up his limbs would create nasty seams that i dont want.

Sculpt
<a href=“http://s656.photobucket.com/albums/uu287/justwesley0/?action=view&current=ZGrab03.jpg” target="_blank"><img src=“http://i656.photobucket.com/albums/uu287/justwesley0/ZGrab03.jpg” border=“0” alt=“Photobucket”></a>

Maya render

As you can see the bigger scales are too bubbly compared to the sculpt…i believe this to be a result of a low rez displacement. I’ve tweaked the alpha gain, offset, scale, filter…etc etc in maya 2012.

HALP!

Is your entire UV laid out in the 0-1 space? If it is, try to work with multiple UV tiles instead to get higher resolution. For example, the left arm alone could have one 4k map laid out in the 0-1 space and half the head another 4k map in the 1-0 space and so on. Layout each part in a different UV space to maximize your resolution.