ZBrushCentral

I Need Help!

Hi everyone! I need help! I am modeling this character with Z brush for a short we are doing with my friends, my problem is, how i can export the character to 3dsmax for animation and maintain the sculpted mesh with zbrush, I’m explain? could someone help me?
thank you very much in advance, greetings!
sorry for the english! :wink:

hola a todos! necesito ayuda!! estoy modelando este personaje con z brush, para un corto que estamos haciendo con amigos, mi problema es que no se como exportar el personaje a 3dsmax para animarlo y que mantenga la malla esculpida con z brush, me explico? alguien me podria ayudar??
muchas gracias de antemano, saludos! :smiley:

Attachments

monster2 copia.jpg

pues yo creo ke exportando el modelo en baja calidad a OBJ luego exportar un DISCPLACEMENT MAP y un BUMPMAP… es eso?

Your English is better than my Spanish. :slight_smile:

On the tool pallet you can export your lowest level mesh as a .obj file which can imported to just about anything. the “Export” sub-pallet has some controls if you need them.

To send your detail to 3Dmax, you’ll want to use Multi-Displacement3 to export the shapes. To send colors, you will probably want to use col > txr on the Texture pallet and save this as a PSD (photoshop file) to load in 3Dmax. You will probably need to flip all maps vertically (top to bottom) for max.

You should also study this guide for tips: http://www.zbrush.info/docs/index.php/ZBrush_to_3ds_Max

HTH,
-K

wooah! it quickly! thank you very much guys, your answers are very useful for me, can not imagine! Kerwin now I’m reading the guide, now it’s time to check these functions, thanks a lot! :smiley:

wooah! que rapidez! muchas gracias chicos sus respuestas son de gran utilidad para mi, no se imaginan! kerwin ahora mismo estoy leyendo la guia, ahora solo queda probar estas funciones, los mantendre informados al respecto!! :smiley: