ZBrushCentral

I need help with Multi Map Exporter Please !

Hello there i’m new on this site :slight_smile: , i have a problem with the plugin ’ Multi Map Exporter’ from Zbrush i’m working with a avatar mesh from Second Life so the UV Maps are composed by 3 parts ( the head,the upper and the lower) but when i try to save the textures from Multi Map Exporter, they are not separed they are all three on the same texture so it’s unusable :frowning: .Someone have a idea to have the three textures separed?

Thank you !

You will have to split up your mesh into separate subtools so that MME can distinguish between the maps. They will then be exported correctly. To split the mesh first assign polygroups based on the UVs (pressing Tool>Polygroups>Uv Groups should do it, or if not then use Tool>Polygroups>Auto Groups With UV and then group the polygroups as necessary). Then use Tool>SubTool>Groups Split.