Hi guys I need help.
I know maybe this is a little and basic problem but I didn’t find any solution.
I am new this program and I want to sculpt a whale but I couldn’t make it’s tail and fins. I found a tutorial video on net a chinese guy make it and it is in chinese. So he did tail and fins very easy technique but I couldn’t understand.
Please someone show me a way or solution about this problem.
Thank you all of you
how are you working?
Mesh you imported?
Zspheres?
Zsketch?
What is the final output? Animation, Game, Sculpture, Still image, etc?
I am working on Zsphere. Final output will animate in 3ds max.
I’d start with creating all your tools , fins and then the main body, tail included, in max. Export these into Z, then sculpt in the details. Otherwise, just try and get the shapes down first, then add the details. Work broad strokes first, using move brushes perhaps…
thanks, but I try to learn something; in this tutorial (I told begining of this thread) chinese guy doing an easy way. but I couldnt solve how he did it.
Is there a link to this chinese tutorial somewhere? It’s difficult to help without knowing what techniques are being used in it? 
well yes I found link. sorry I couldn’t find in any video sites I found only download sites. Also this technique I try to tell you is in chapter 1. he made tail and fins. then he add additional zspheres then delete them after that he turs adaptive skin tail and fins are flatten.
link is; http://www.warezrocker.net/ebooks/460778-zbrush-whale-modeling-tutorial-fsfs.html
also you can find on google under the name of; ZBrush 3.1 - Whale Modeling Tutorial
thank you guys.
is anybody help me?
On the pictures below you can see this process. How can I do tail and fins like that? I delete with alt key tail extra spheres but when I turn it to adaptive skin it doesnt change.

Attachments


to use magnet spheres you have to have classic skinning turned on.
hımm i think yes classic skin 
thank you very much