Hello!
I am a new Zbrush user, this is my second day using the software and I’m trying to model the following wind-up alligator toy:

Regarding the modeling of this toy I have a few questions for the experts:
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How can I better achieve the curvature of the nose/mouth? In the original the curve is more tube-like and falls to the sides, to the jaw bone; in my model the nose looks flat and I have tried creating the curvature with no good results.
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How to make the palate totally flat?
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Please point me any corrections or things that do you think would be useful for a beginner like me.
Thanks a lot!
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