ZBrushCentral

I need help from the experts! ))

Hello!

I am a new Zbrush user, this is my second day using the software and I’m trying to model the following wind-up alligator toy:

alligator.jpg

Regarding the modeling of this toy I have a few questions for the experts:

  1. How can I better achieve the curvature of the nose/mouth? In the original the curve is more tube-like and falls to the sides, to the jaw bone; in my model the nose looks flat and I have tried creating the curvature with no good results.

  2. How to make the palate totally flat?

  3. Please point me any corrections or things that do you think would be useful for a beginner like me.

Thanks a lot!

Attachments

zbrush.jpg

The clipping brushes can be used to flatten any part of the model.