ZBrushCentral

I Lose my textures once I use QRemesher.

When I use the QRemesher or the Decimation Master I lose my textures. Is there a way to keep the UV’s and Textures too.

With decimation master you can set the options to keep UVs and polypaint data
See page 9 and 14 of the documentaion http://download.pixologic.com/Plugins/download.php?f=Decimation_Master_Documentation.pdf.zip

Hey,

I also have the issue of Polypaint (Created via Spotlight) dissapearing when using both Qremesher and Decimation Master, despite checking the Keep UV’s option in decimation master preferences. I have a bad feeling this is because I polypainted AFTER using dynamesh. Is there any way around this :confused:

Thanks in advance

You wont be able to keep polypaint or UVs with QRemesher. Those things are heavily tied into the existing vertices, and since QRemesh retopologizes the model it’s going to throw those verts out the window in favor for new ones. You’d be better off using QRemesh on a cloned subtool, then projecting the polypaint back over to the new model using Project All.

despite checking the Keep UV’s option in decimation master preferences.

With Decimation Master, you need to enable Preferences: Decimation Master: Use and Keep Polypaint

Hey,
You can use the Zbrush specific uv selections in the uv map menu. I prefer the adaptive UV for Dynameshed models. I find it better in the long run to convert a Dynamesh with poly paint to a Qremeshed model. I have found that the mistake people are making when running the Qremesher plugin is running it on your original model. My workflow is:


  • Duplicate your model, then select the duplicate, the second one in the subtool list.
  • Qremesh the duplicate.
  • Use the UV master plugin to lay out the UVs.
  • Subdivide the new mesh until it is equal to or greater than the original point count.
  • Make sure the RGB function is active.
  • Reproject the new mesh onto the original.

Now you have a new mesh with subdivisions and UVs. If you are getting iffy results during the reprojecting phase, go back to the lowest sub D level and reproject each subdivision level. It only takes minutes.

If you want to decimate the model just make sure that the KEEP UV button is active before you use Decimation master. I set up a lot of files for full color printing, and this is the only way to keep the color information for the model.

Hope it helps!

Carver

Hey, just to say thanks for the useful tips, I used the workflow and whilst it had quite a few errors (matcap/texture missing/fractured and some mesh holes) for the most part it worked.

Cheers chaps.

Actually, any advise on how to avoid this?