ZBrushCentral

I have few question about ReMash all, Adaptive/Unified Skin

I would like to know, what do you prefer to use after you have done making a base mesh in Zbrush with Zspheres. What do you after that for sculpting process?

Adaptive or Unified Skin or ReMash all.

I am sorry that maybe this question it is noobish, but i really don’t understand what does these 3 tools means.

Each type of meshing is just using a different algorithm to generate the new mesh. Each has its benefits and downfalls.

I don’t use any one more than the other when sculpting. I just need a new mesh to work with. If I want a finished mesh I will retopo the entire mesh.

Adaptive and Unified skins have very different effects if you’re using zSketch though. You can find info on this in the wiki and I believe in the zclassroom as well.