Hello all,
i don’t know about you but i’ve given up on using zbrush with maya. I just don’t understand what is wrong… i follow the video tuts to the letter and still get errors on my render.
so this is what i do:
import mesh
model details
i create my normal map with the maya objet quick option setup, export it as .bmp and .psd (to try both out)
i export my low resolution mesh (previously did the Uv’s before importing in zbrush)
import object, create shader and add the the bump as a file (i use the .bmp or .psd)
add shader to object and render
i get a really really freaky render, like if it were sculpted inward…
can’t post image now cuz not on my own computer but if i’m missing something here plz let me know…
tnx
ps. i’ve been at it for almost year and a half and still nothing… not even displacemente maps. Color works perfect but no modeling…
thanks once more XD cheers







