Hello friends !
I want to texture my head I´ve modeled, with the same method as Kris Kosta showed us in his video.
Texturing from Image References and using the Image Plane.
I use a photo reference from the front, the left and between and I try to pull the texture with the move tool to
the right place.
The result are 3 different textures, I export as .psd file.
And as Kris said… if you do have your textures exported use photoshop where you can decide which
parts of the texture you want to use, so that you will get a very nice texture map.
Of course, but here is my problem.
I can´t paint on it, because I can´t see what I am painting.
Because my texture isn´t rolled out, I have the GuvTiles, and the only thing I can see are little squares.
Sooo… I don´t know how I can fix that problem, so that I will get a rolled out texture map or a flatten map.
And if I use the UVs (Spherical) I have such a strong distortion on my texture that I have the
same problem. It´s not really to use for painting in photoshop direct on the texture.
And well, there is one another point. If I want to paint direct on the texture, I would need something like a rolled
out wireframe from my mesh, I mean a flatten version to see where I am painting… UVW map ?
By the way I use 3dsmax, but I´ve thought I can do all that in zbrush ?
So what´s the solution for this problem ?
What can I do ?
And it would be great if there is any tut out there, where I can see how the images were merged
together in phtotoshop, so that you will get one final texture map.
Thank you so much for any little help.
Here is a image showing the result I would like to have for painting.
It´s flatten … and I have no clue how I can get this result with zbrush.