I have a ZTool I have been working on, and I had to do some retopology as it is intended as a game mesh.
So I finished the retop, and then it was time to export it for some UV’s. Bringing it on in to XSI, the normals were inverted so I had to flip them.
Now it’s time to import it back in to ZBrush, and every time I do it, the model “explodes”. I did NOT change the mesh at all, but the simple fact that I had to flip the normals makes this happen. To test it, I took the original ZTool and flipped the normals of the lowest subdiv, and re-importing it makes the same thing happen.
So I tried flipping the normals in the mesh with the new UV’s before importing it in to ZBrush - and ZBrush errors.
I tried to make a displacement map in XSI, but Ultimapper errors. So there is no way to get the displacement map exported on the new UV’s that I know of.
And projection with subtools is giving me very sub-par results…
I’m not sure what to do at this point… but I feel very discouraged like I just lost alot of work…
If this doesn’t make sense shoot me an IM and I can walk you through my process step by step.