ZBrushCentral

I call it carrier bug

Hi, guys!
Here is my latest work.I call it carrier bug. It agglomerates my painstaking effort though it needs to be improved a lot.
I wanna be adviced precious comments no matter how bad,especially about the modeling.
Modeling by 3dsmax and ZBrush, simplely texturing by Photoshop,rendering by ZBrush with a displacement map
04.jpg

Attachments

head.jpg

trunk.jpg

leg.jpg

wwooooww amazing details nice work:+1:

Excellent! The color may be a tad off, not sure what about needs correction however… Maybe it’s just the lighting that needs to be adjusted. But the texturing is absolutely incredible! Keep it up!

and some other images
leg.jpg

Attachments

tail.jpg

:eek: wow- nice work!!!

The zbrush sculpting looks great. Nice job.

I’m not so fond of the final render though. (if thats what it is) It doesn’t do your sculpt justice at all.
As it stands now you’d probably be better off with a render out of zbrush instead of 3dsmax.

I think you should put some more work in that, so you can get the most out of it.

Great job:+1: What polycount has this model?

freakazoidX:Thanks, buddy.

Skadalilama:Thanks for the comment!I will adjust the color and light later

monsternice:Thank you for liking it, I will make it much better.

dobbie:thank you for liking the model.That is great advice. I am trying to render in Mental Ray.I will adjust the color and light later

smash:Thank you dude.each subtool 200W polygons average

The model is great, the render is not. The grey images are fantastic though. Lots of detail.