ZBrushCentral

I am having a problem with Ambient Occlusion

I am having a problem with Ambient Occlusion. I am going to the masking palette and creating a nice ambient occlusion mask. Then when I go to the texture palette and click on create texture from mask, the texture is black. and the tool color on the screen changes to black with white specks intermittently located around where the AO mask should be. Can’t capture the ambient occlusion mask. Any suggestions. I have re initialized Zbrush, restarted Zbrush, and changed the tool colors in an effort to figure this out but I am stumped.

Thanks in advance.

I never use that button.

Fill Mesh with White
Mask by AO
Invert Mask
Fill mask with black.
Make new texture from polypaint.

Tada.

sidenote…might have those colors backwards…

I am also having this issue. Have it with R2, but didn’t with 4.0

I am sure the method above works, but I have alot of AO maps to generate and want to use multimap exporter to do it.