ZBrushCentral

Human Zbuilder for 3ds max

hey Guys ,

Recently i posted a tool for zbrush for making humans , i continue working on this tool to improve it and it will be ready in a 1-2 weeks. It will have many many new features , personal interface texture blending more body types , body parts , render scene for presentation and etc…

but in the meantime i make a version of the ZBuilder 2 for 3dsmax :slight_smile: i exported all morphs from zbrush into 3dsmx

Human ZBuilder is a scene for 3ds max 2009-2012
with this scene you can make any types of human bodies

The scene include materials, lighting and rendering presets for great presentation of your human creation also you can use it for making a base meshes for your sculpts to speed up your work flow

  • Composite material with 10 different sss materials linked to the Morph controllers for great blending between
  • the models is good for close up renders ,animations and etc.
  • 50 MORPH controlled for ( body types, face types , expressions and etc.)
  • SSS (Sub Surface Scattering) materials
  • 21 6000/6000 textures (Color, bump,spec,normal)
  • LIGHT/RENDER/SSS/AO setup for mental ray
  • 3ds Max 2009-2012 or higher compatible

Hope you like it :slight_smile:

Presentation video : http://www.youtube.com/watch?feature…&v=j32wnTqZbtE

and if you want to buy it : https://www.turbosquid.com/FullPrevi…cfm/ID/708551

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It’s a great tool Tsveto, and I applaud the achievement,
but I’m a little afraid that too much of what makes a model look unique and should depend on individual skill and work
is automated with this.

It’s almost a "Poser-"ization of ZBrush, once it is fully compatible with that software.
Now you can import a model as a basemesh, but if I made a sculpt with that, I would feel as if it isn’t really mine, because it’s based in large part on morphed sculpts of yours.

So it’s not for me.
Still, you did an amazing job as always, no one has to use it, and many people will be very grateful for it.
I’m just saying

Yes, Matt spoke my mind exactly. However I truly admire your work, top notch as always! :+1:

I’m really impressed by the accurate work you did mate! I think this isn’t just useful to speed up the sculpting process (i would see it much like a “accurate base mesh” creator), but moreover imo it’s a very educational tool. I really enjoyed the macroscopic features sliders like male, female, skinny…(primate…!), very interesting to observe…

It was a very ambitious project for sure…i’m glad you got such a good result!

Amazing! now going to download and have a play

I get what everyone else is saying about wanting to keep their work original but this could be useful in so many other ways.

Great job mate!!! Will make peoples workflow alot faster, Not necessarily for beginners, but to get the job done fast this is a great tool, Great work T, thanks

Thans so much for your commetns guys !! i m glad you like it , i have a lot of fun making this project .

great tool!!

i think we modelers have to get used to the idea, that this kind of interactive library will be playing a significant role more and more - so in quite some cases modeling will mean customizing

i like the fact that these “apps” are not too expensive, while still offering complex highend solutions

one question: what about the polycount?