hey Guys ,
Recently i posted a tool for zbrush for making humans , i continue working on this tool to improve it and it will be ready in a 1-2 weeks. It will have many many new features , personal interface texture blending more body types , body parts , render scene for presentation and etc…
but in the meantime i make a version of the ZBuilder 2 for 3dsmax i exported all morphs from zbrush into 3dsmx
Human ZBuilder is a scene for 3ds max 2009-2012
with this scene you can make any types of human bodies
The scene include materials, lighting and rendering presets for great presentation of your human creation also you can use it for making a base meshes for your sculpts to speed up your work flow
- Composite material with 10 different sss materials linked to the Morph controllers for great blending between
- the models is good for close up renders ,animations and etc.
- 50 MORPH controlled for ( body types, face types , expressions and etc.)
- SSS (Sub Surface Scattering) materials
- 21 6000/6000 textures (Color, bump,spec,normal)
- LIGHT/RENDER/SSS/AO setup for mental ray
- 3ds Max 2009-2012 or higher compatible
Hope you like it
Presentation video : http://www.youtube.com/watch?feature…&v=j32wnTqZbtE
and if you want to buy it : https://www.turbosquid.com/FullPrevi…cfm/ID/708551