I am making this thread mostly to learn the process from a complex Zbrush model to a low poly, since i have a lot of trouble finding the right workflow. There is always a point where I lost a lot of quality. But when I saw actual video game, I know that is the point I aiming at.
So here i am with a thread. I decided to work on something relatively simple: one character, whith clothes and a scarf. It’s half a man and half a tiger, and I am drawing it for years. I already started it on dynamesh:
I still need to add a tail, then i’ll do the first retopo.
If you have any advice, or critics, feel free to comment.