Hello, like to share my sculpt I sarted last night. I started the mesh with Zsphears, very basic mesh with loops for eyes and nose. I used the tweak tool to get the overal shape, then exported this mesh into Hexagon for refining.
I corrected symmetry which was lost at some point in ZB, then added some extra geometry for the cheek bone. This was a simply extruded from cheek to the side of skull. Once this was done I refined the shape more, and started to work though each Sub-D level till I got the detail I wanted.
Finnaly I used the matcap Skelligton, then hand painted it in Zbrush. Made some adjustments in ZB for the contrast and brightness.
Thanks.