ZBrushCentral

Human Foot Bones

Hello,

I’m looking for some critiques on the general shape of my human foot bones. I’d like to make sure that everything is in order before I start adding fine detail. Any comments or critiques welcome. :slight_smile: Thank you.

[foot_bones_01.jpg]foot_bones_04.jpg

I used Stepeh Rogers Peck’s amazing Atlas of Human Anatomy for the Artist for my reference material. Base shapes were created in max. They were just boxes really.

The main area I’m concerned with is the Talus and the underlying Calcaneus. I don’t have one that I can hold and look at so I did the best I could. If anyone is more familiar with their shapes, I would love some support. It’s too bad that I can’t just temporarily remove my Talus from my own foot and replace it when I’m done. :wink:

Attachments

foot_bones_02.jpg

foot_bones_03.jpg

A very good start … for a study using references from an atlas you did an amazing job but if you want a real anatomical study be more careful. E.g. bones don’t touch one each other: there are meniscus, bursae, ligaments …etc, shape of bones is a little bit rounder … unrelated with artistic anatomy but very important for the medical one. It’s up to you. If you want to follow reality far as you can use some 3D references: Visible Human Project is perfect for your purpose. Also you can find some 3D scan of human skeleton on internet witch can be used as references or for understanding.
Anyway awesome job ! … one of the best I’ve seen here :+1:

HiPi,

Thank you for the wonderful response.

I guess I was so enveloped in trying to follow the sketches that I forgot that the bones don’t touch directly like in the sculpt. A simple mistake that I should have seen. :wink:

I did this as an exercise to understand the bones of the human foot for artistic anatomy. So I guess even it’s not medical quality, it will serve it’s purpose for art, heh.

I also checked out the Visible Human Project. I feel like I’ve heard about it before but I can’t quite remember from where. This information is really really cool and almost too detailed for me, lol. I could use some of their images to try and reconstruct certain bones, but I don’t really need my bones to be that accurate. I’ll see if I can’t use my google-fu to try and locate some 3d scans of some useful bones.

Thanks again HiPi for the comments.

Here’s a fun VHP Video:
http://www.nlm.nih.gov/research/visible/mpeg/umd_video.mpg

:slight_smile:

Quick update!

I decided to use this sculpt as a texturing / normal mapping exercise as well. Here are some images:

[Main01.jpg]Explodedview.jpg

I didn’t go back and correct for ligaments or joint connections but I still had fun doing some light texturing and normal mapping. The lowest resolution foot only has 1248 polys and still has lots of detail. Back to sculpting!

Enjoy.

Attachments

Detail.jpg

Detail02.jpg

ResolutionComparison01.jpg

ResolutionComparison00.jpg

Hi,

Awesome work. :+1:

Do you have any other work with anatomy? I mean bones, muscles, organs, etc?

brainjuice,

I don’t have much work with organs, but I have done a bit of study with bones and muscles. I’m trying to see how far I can get with a detailed skeleton from the ground up.

I’ll see if I have any other studies laying around on my HDs and post them if they aren’t too embarrassing. :wink:

Thanks,
-Jon Snow

JonSnow,
Tried to send you PM but can’t. Would you?
Thanks

brainjuice,

I can’t seem to send a PM or E-mail to you either. Make sure your options are set correctly under Options -> Messaging & Notification.

On a side note, I am almost done with the Tibia and Fibula. I’ve also corrected the arch of the foot bones and should have pics soon.

-Jon Snow