ZBrushCentral

human-base

human base model im working on, so just doing bone,muscle,flesh(from hell)
stuff. please let me know what you think? :slight_smile:







look test, not final head :rolleyes: ,its gonne be a basic human model, that I can make other stuff from, so fun to try things out…

Looking ace - good stuff

Very nice modeling. My only crit would be to maybe bring his shoulders back just a little bit.

lookin good my only suggestion would be to round out the deltiod muscles. They seem too flat and cut off. also the clavicle along the upper chest could use a little softening.

thanks for crits and compliments, much appriciated! :smiley:

ok got it finaly in max and did some quick skinshading test renders…exported level 3 and normal-map maybe il put in a turbosmooth for final renderings…
Im now working on a character, not the base anymore, just watched 300, so hel have a helmet and shield I guess…
like to hear what you think!
(bellow,zbrush)

max:

I wish I could model like this…I’ve been practicing, but I’m not happy enough yet to post.

Did you build the base mesh outside ZBrush, or did you use zspheres?

Leg connection to the feet, and the feet itself looks kinda funky. Rest looks good. Good luck with the 300 route