Hi,
This is a sculpture project, to sculpt my first full Anatomical male character.
DaveySculptor
Hi,
This is a sculpture project, to sculpt my first full Anatomical male character.
DaveySculptor
Here is progress on this project:
I used dynamesh in Zbrush and then remesher. Rebuilding the subdivisions was problematic, but manageable.
Rielaiz
Hi,
Here is an update.
With help from the kind Zbrush Support team, I now know how to use GoZ with Lightwave 3D.
I have attached my results so far.
DaveySculptor
Hi,
Here is a rendered image from Lightwave. I exported a Mid resolution mesh from Zbrush, then applied 4k Normal Map in Lightwave.
DaveySculptor
Hi,
In the attached image, I have applied a 4K Displacement map, rendered out in Lightwave, with Sub Division levels ranging from 25 to 50. As you can see, this doesn’t show as much detail as the previous image, where I used a normal map.
The displacement map takes much longer to render. When I finally resort to using a lower poly mesh for posing and animation in Lightwave, I may try using the normal map ontop of the displacement map, in order to keep general form, detail and still the ability to manipulate a low poly rigged character in Lightwave.
DaveySculptor