ZBrushCentral

Hulk Miniature

hhehehe PAPA’

Can you tell something about technical aspect of your printed Hulk?
I heard that, when you want to print your work, model needs to be one mesh with perfect continuity and without any intersections. But i’m almost sure that you had subtools in zbrush, on that debris and hair for example. So, did you have to do some retopology to combine it?

Awsome model and print BTW, my favourite Hulk model of all i’ve seen so far.

you can have separate tools that intersects each other without problems, but you better have them all “water tight” or “closed”. which means that all subtools have to be volumetric, without any “holes”, otherwise you’ll have a lot of troubles during printing.

Amazing Fabricio !!!

Thats an awesome version of the hulk, thats how he should look. giant and ripped.

I’d like to see the movie version look more like this.