ZBrushCentral

Hulk Fan Art

I started this project as a simple study of comic book-style anatomy, but it gradually turned into a bit serious project. I used Zbrush for Sculpting/Modelling, Mari to paint some scanned displacement maps around the hand and fingers. For this project, I decided to use Zremesher instead of manual retopology and unwrapped UVs within ZBrush using polygroups for creating separate UV Islands. After that, I imported it into Maya and arranged them into multiple tiles. I used Substance Painter 3D, and for rendering, I used Marmoset Toolbag 5.
Artstation link to view in hi-res: https://www.artstation.com/artwork/XJWQDY





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Thank you for putting the breakdown of the project. It really helps to understand where you did each part of the model. Great job.

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