Hey everybody ! It’s been a while ! Here is my current project that I started while Fall 2012. I’ve passed a long time to collect a lot of reference pictures from The Avengers. My Hulk’s data counts now more than 400 shots. I’ve started with a human mesh I had for a long time. I 've sculpted the proportions. I have to say it was difficult. After blocking props, I’ve sculpted in muscular détails. The face was very challenging because I wanted to make the same face as the original one. After that, I’ve used Zsphere to do the retopology + projection to keep average of détails done before. I’ve continued to sculpt and add micro skins détails.
Looking great!
Nice one.
Keep it up. Would love to see updates.
Thank you guys ! Here is the polypaint. I have a lot of layers to apply but I think it’s on the right way.
Hey guys It’s been a while since I started to sculpt this big guy. I’m currently Learning how to render my stuffs with Vray. I thought it would have been great to try this out on my Hulk model based on the Avengers movie.
Hope you’ll like it !
Any other renders I did recently. Changed his skin color that was too green-frog to me. Some tests with hair ( fibermesh ) as well. Nothing definitive ofcourse.
Good, where can I contact you?