Ok, so I have a fully painted ready to rock character that I needed to make some small adjustments to. I loading him back into Zbrush, lowered his geo to level 3 so that it’d be easy to make my changes…made my few adjustments and saved… After it saved I went to raise the geo level back up to it’s highest for a render… the geo updated accurately… but the poly paint did not… it’s stuck on basically the lowest level of detail, blurry, ugly, etc… It’s as though the poly paint data was corrupted somehow in the save… I didn’t even touch polypaint all I did was use the move Topo tool and adjust some anatomy… not sure why this would happen.
Reloading my older file shows that all the polypaint detail is there… but now i have to readjust and I guess cross my fingers that it somehow doesn’t jack up my polypaint texture again?
any ideas why this would happen and how I can avoid it in the future?
