ZBrushCentral

HQ Polypaint suddenly becomes blurry/crappy

Ok, so I have a fully painted ready to rock character that I needed to make some small adjustments to. I loading him back into Zbrush, lowered his geo to level 3 so that it’d be easy to make my changes…made my few adjustments and saved… After it saved I went to raise the geo level back up to it’s highest for a render… the geo updated accurately… but the poly paint did not… it’s stuck on basically the lowest level of detail, blurry, ugly, etc… It’s as though the poly paint data was corrupted somehow in the save… I didn’t even touch polypaint all I did was use the move Topo tool and adjust some anatomy… not sure why this would happen.

Reloading my older file shows that all the polypaint detail is there… but now i have to readjust and I guess cross my fingers that it somehow doesn’t jack up my polypaint texture again?

any ideas why this would happen and how I can avoid it in the future?

I don’t know if this is similar with yours . After finished with the polypaint, I took my mesh to max and laid the uvs (BTW i stored the morph target at the lowest level in the ZB) , then imported back zbrush ,clicked morph switch button, everything looked good till i got the texture from polypaint. Polypaint seems right on the uv layout but the lowest level’s polys are also embedded on the texture.

Any idea guys?
Thanks.

Attachments

oldmanfinal1.jpg

I solved the problem, I was converting the mesh into editable poly in max ,and somehow this messes up with ZB when u take ur mesh back in. Solution, work with ur mesh as editable mesh when laying your UVs in max. (be sure not the import it as a editable poly ,it is in the obj plugin parameters.)