hope someone knows how to do this… I sculpted this guy out then just layed out some quick uv’s and re-imported to check the textures on the high poly. Now i’m working on a low poly but the uv layout will be fairly different.
Is there a way to transfer the texture colour of the high poly and get it to bake (?) onto the uvlayout of the low poly without to much compression or distortion? More or less how you’d bake a normal map to the low except with the current colour information on the mesh basically
(is there actually a difference between colour and texture?)