Ok, some updates here. I managed to convert the Nanomesh to a real mesh using the “One as Mesh” button. Problem now is the mesh converted from the nanomesh has 48+ million polygons! I tried using Decimation Master to “Preprocess Current” before decimating it down, but it seems this “Preprocess Current” calculation is taking a really long time before crashing ZBrush (I’m using 64-bit ZBrush 4r7 and my PC has 24 GB RAM)
Anyone here who has worked with 48+ million poly nanomesh objects before? How do I fix this? I’ve seen people with more complex nanomesh but they seem to be doing fine (maybe they are using 4096-bit ZBrush running on supercomputers at NASA…).
UPDATE: Ok, I managed to bring down the polycount from 48 million to 300,000 using ZRemesher, but it loses most of the details and all I get are roundish spherical shapes…