Hi (again, I probably wasn’t too clear and direct about what I was asking, and if this isn’t the right forum-folder please tell me)
How would one go about sculpting cartoon characters?
And I don’t mean sculpting like this[SUB] (Sculpt Belongs to BlueAppleStudi) [/SUB]I mean sculpting more on-model like this, but with a little bit of BlueApple’s realism here and there,
(and in a standard not-exactly-a-T-pose for rigging as well)
(Yes I know this is a figure and not a ZBrush sculpt but I’m putting it here anyways for the sake of stylization differences)
And for the sake of this-is-ZBrush-not-real-life, here’s this
I watched the video and it showed that he was doing something with ShadowBox and reference images, but I tried that and it didn’t work too well, I was probably missing something though.
I have not much modeling experience, and not much anatomy experience either, which is one of the reasons why I’m wanting to sculpt cartoon characters, the others include I-feel-no-one-is-going-to-really-care-if-I-sculpt-a-realistic-person-outside-of-this-forum-no-matter-how-real-it-looks and There-are-too-many-military-poses-in-the-Screenshots-Forum (Different Forum).
[SUB]
What I mean by Actual Frames is taking images from a show and creating a makeshift model-sheet from it.[/SUB]
Edit
Okay the Toy image is of a different Zorak from the sculpt so here’s thisone.

