ZBrushCentral

How would one go about sculpting a cartoon character from concept work/actual frames?

Hi (again, I probably wasn’t too clear and direct about what I was asking, and if this isn’t the right forum-folder please tell me)

How would one go about sculpting cartoon characters?

And I don’t mean sculpting like this[SUB] (Sculpt Belongs to BlueAppleStudi) [/SUB]I mean sculpting more on-model like this, but with a little bit of BlueApple’s realism here and there,
(and in a standard not-exactly-a-T-pose for rigging as well
)
(Yes I know this is a figure and not a ZBrush sculpt but I’m putting it here anyways for the sake of stylization differences)

And for the sake of this-is-ZBrush-not-real-life, here’s this

I watched the video and it showed that he was doing something with ShadowBox and reference images, but I tried that and it didn’t work too well, I was probably missing something though.

I have not much modeling experience, and not much anatomy experience either, which is one of the reasons why I’m wanting to sculpt cartoon characters, the others include I-feel-no-one-is-going-to-really-care-if-I-sculpt-a-realistic-person-outside-of-this-forum-no-matter-how-real-it-looks and There-are-too-many-military-poses-in-the-Screenshots-Forum (Different Forum).
[SUB]
What I mean by Actual Frames is taking images from a show and creating a makeshift model-sheet from it.[/SUB]

Edit

Okay the Toy image is of a different Zorak from the sculpt so here’s thisone.

There are tons of different ways to approach this.
You need to experiment and find out what works best for you.

Learn some anatomy - sculpting cartoon characters is no excuse. :stuck_out_tongue:

Here’s a quick unfinished sculpt from zSpheres.

fastest-animal-ever.jpg

You could try something like that as a starting point for Zorak.