How would I sculpt the inside of a pipe?
For instance, a conduit or corridor. I understand that I can hide parts of the mesh, in order to see what I’m doing.
But how do I make a Cylinder ztool with a sculptable outer AND inner surface?
Thanks!
How would I sculpt the inside of a pipe?
For instance, a conduit or corridor. I understand that I can hide parts of the mesh, in order to see what I’m doing.
But how do I make a Cylinder ztool with a sculptable outer AND inner surface?
Thanks!
Not sure if this is what you mean.
