Hello,
When I’m working on an object that has volume (like a sphere), when I’m using these brushes to push a part of object, it pulls the other side of object. How can I avoid it? I don’t want to define masks everytime I rotate the object (by doing so the mask covers what is behind so that part is not affected). I guess it is a very basic question that I can’t remember the solution… sorry for that.
Thanks,
Sepehr