Hello,
I have different versions of a mesh (same topology) and I would like to get these all as blendshapes,
to have all these versions in one subtool and in order to blend between versions.
(just as you would do with blendshapes.
All I can find in documentation is about using layers, when I have changed a mesh.
But I don’t want to sculpt, I want to use different different blendshapes for one subtool, like it’s typical in Maya.
How can I achieve this?
Thanks