Ok i do alot of freehand sculpting with Zbrush …
love it … …
One thing i havent been able to figure out is how to actually assign a material and texture to each subtool …
For instance i want the eyes to have a diffrent texture from the body or teeth … etc… but when i use the subtool master it just makes the entire model use the same texture etc … is there any way to do it ?
It would really help me get a preview of my finished model before rendering it in max .
Thanks in advance …
thanks again !