I have been trying to learn how to transfer a bunch of extruded meshes and details (like buttons and studs, etc.) on some character clothes onto a much lower poly mesh so that instead of the buttons actually being 3D they are just normal mapped onto this new mesh.
I found some work on artstation which better illustrates what im after -
[Work by Julio Nicoletti - https://www.artstation.com/artwork/work-i-did-at-funplus]
As you can see he has managed to transfer the 3D high poly details like the 3D scales onto a flat low poly mesh.
What software/ process would I use to do this?
I have tried using XNormal but I just cant get it to work this way.
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