ZBrushCentral

How to toggle between normal Move and Scale

I just got Zbrush 3d and I really hate the new way to move things or scale a body part.

I believe now I have to mask and that thing with the 3 circles comes into play. If I don’t mask an entire funky thing happens.

I just want to toggle or find a way to go back to the standard move and scale within the draw area like in Zbrush 2. It makes it harder to edit models. Any ideas?

I’d say study a lot. The hot keys for these functions (modes) are:

q = draw
w = move
e = scale
r = rotate

These options are also in the top tool bar, above the canvas, in the ui.

What you don’t have masked will be affected, down to the polygon. There are a few ways of masking and adjusting the masked areas. The softer the mask, the smoother the transition along the border of the masked area.

Study masking and transpose a lot. Don’t post too many questions before studying up. Pretty much everything you need to know is out there. I feel you, though, because I’ve been there on many occasions, not just with ZBrush. I know that “WTF” moment, believe me, and it’s not like 3d is simple. Here’s the ZBrush wiki:

http://www.zbrush.info/docs/index.php/TOC

…and the zclassroom link:

http://www.pixologic.com/zclassroom/

While your at it, download the subtool master and transpose master, if you haven’t already. These are two very necessary plug ins that affect the posing capabilities of ZBrush.

http://www.zbrushcentral.com/zbc/showthread.php?t=057154 (subtool master)
http://www.zbrushcentral.com/zbc/showthread.php?t=54270&highlight=transpose+master (transpose master)
Good luck!

By the way, if you’re looking for the Move feature from ZBrush 2 it’s now the Move brush in the Brush palette. Since it’s now a brush, it also has a lot of cool modifications that you can do with it.

For scaling parts of the model, you might consider something like the Inflate brush. Or there’s the Magnify brush.

I think 2 second way is what I’m looking for.