There are probably other quicker methods out there, but here is one way which is still pretty quick:
- Mask an edgeloop you wish to straighten (zmodeler edge action).
- Invert the mask
- Switch to the Gizmo, and press the “Go to Unmasked Mesh Center” pin button
- Begin scaling the edgeloop together on the axis you want to straighten it on (probably Y in your example).
- Rise and repeat for each edge loop you wish to straighten.
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Hi, thanks for that. So it’s kind of like the process in maya but with masking instead of selection
Will give it a try. Thanks
This was so helpful, thank you.