Im sculpting a plane using wrap mode that Im going to use to bake textures for a tileable texture. Whenever I sculpt a certain amount on the edges of the plane, it’s edges warp so that it is no longer a perfect square plane. This is a problem for framing the plane to the canvas within zbrush and scupting more/baking it to textures. It messes up the borders of the tileable texture so that it is no longer seamless within the normal map.
Is there a way to sculpt on planes so that the edges remain completely intact? Ive tried preserve edges and brushes which dont have buildup but it still messes up after a certain amount of sculpting.