ZBrushCentral

How to setup UV Shelves with ZBrush Mac...?

Does anybody know if it’s possible to create separate UV shelves for use in the latest Mac version of Zbrush?

I understand that this is possible using the Displacement Exporter plugin, but the plugin isn’t available for the latest Mac version. So I wondered whether there’s another way of doing it…?

Set your UV’s up in your preferred app.

In ZBrush, load your model and click Tool>Polygroups>UV Groups, followed by Tool>SubTool>GrpSplit.

Your model will now be a separate SubTool for each UV shell. You can then create texture, displacement and normal maps separately for each SubTool.

Thanks aurick!