I wonder if anybody can tell me where I can find relevant books or instructions on how to sculpt different hair styles (on humans), especially with ZB. Classic Greek style hair I can do ok, because they are long and mostly lie parallel to the head. But I can’t do modern spiky hair (like when people use gel to create lots of little spikes), or very short hair that look fuzzy (like the hair on top of soldiers).
With real clay I can kind of do ok by using almost random strokes. But with ZB, because of the way the brushes work with normals on the existing mesh, I get the polys all bunched up in awkward ways.