Hello everybody! This is going to be a somewhat long question, so please bear with me.
I have modelled some façade in XSI (Autodesk Softimage) and have fully textured it and made displacement map for the same.
After doing all that, I realized some edges and places are too clean so I need to break’em up a little bit, or sometimes a lot.
Thought I think Zbrush is the ideal tool for this, I do not really know Zbrush. I know some basic theories but not much about the details of usage tricks.
I want to import the facade mesh to Zbrush along with the diffuse texture and I also want to deform the mesh permanently inside Zbrush using that displacement map I created. After that, I wish to sculpt on top of it and finally get one resultant displacement map out of it that has the combined final result.
I did try to use the displacement mode option with standard brush. But as soon as the brush is changed, the displacement is gone as well, so that is definitely not what I wanted.
In a MudBox tutorial, I saw there is a feature called “sculpt with displacement map”. What that does is, it reads the displacement map and deforms my mesh permanently and if I make a displacement map of the mesh afterwards, I will see all the deformations baked in there.
How can I achieve this in Zbrush? Please help me!