ZBrushCentral

How to retopologize for animation?

I haven’t done it before and was looking for a way to animate a sculpt of mine. I made a basic base mesh then went to work in Zbrush. I have maya and the NEX plugin that I heard was good for this sort of thing? I’m just really unsure of where to start.

Is there a thread on this already? Maybe I missed it.

Hello

Scott Spencer’s book just came out that has an entire chapter on retopo for animation. You should get that it is the best reference.

Here is the info on it.

www.pixologic.com/blog

Paul

Did you get sorted?

Tip: Generally you want to have extras edge loops around the joints. The extras geometry reinforces the form when at angles.

Also, test the deformations when skinning by setting some test keyframes of animation.