ZBrushCentral

how to render a smooth hardsurface model with division 1 wireframe

I’ve found this tutorial some time ago:
http://moonlitbasement.com/blog/wireframe-rendering-in-maya-tutorial-part-one/
this is my evolution of his technique used on smooth hard surface models
I knopw it’s not zBrush related but i think it’s useful 4 whoever wants to render turntables of a complex model with a decent wireframe
cheers

S