Hi there,
I have a model that has HD Geometry and is also polypainted. I applied the polypaint while being in “Sculpt HD” -mode.
I needed to make some major changes in on the polypaint, so I decided to make a texture map from the polypaint, make the changes in Photoshop and then render the model with the new texture applied. My problem now is, that even though the new Texture is “On” in the Texture Map tap, Zbrush renders the model with the (old) polypaint and not the texture map when I have HD Geometry activated in my render properties.
Is there a way around it or can I somehow apply the texture to the HD Geometry? Or do I really have to polypaint it all again in HD, which will take a while?
Hope the problem is understandable and there is a solution for it.
thanks in advance 