Hi guys i am trying to find out how i can create fishnet clothing in Zbrush. I don’t know if it can be done so i am trying to find out how to get started if i can do it. i am trying to create something like this http://www.feelingusa.com/img/lrg/la/8380.jpg If anyone has an idea to do it in zbrush please help me or link me to a tut that i can use to get that result.
…basically it looks like wireframe, not?
chem!
Now, I may be very wrong, so don’t take my word on this, but it seems like the easiest way to do this would be togo into Max or Maya, copy the leg, scale it out slightly and apply an opacity map with the fishnet pattern. If you wanted to do this just in Zbrush, you’d probably want to just make a fishnet alpha and use the drag rectangle stroke with a fishnet alpha.
Extract mesh or some of the Meats Mier tutorials may help.
Thanks for the help guys. Twitchmonkey i was able to do that the way you said about creating a map and adding it to the opacity slot, and i was able to get the fishnet clothing i want, but i wanted to try add see if i can create it in zbrush without using a texture to do it, but directly from the mesh. I will try to create an alpha like you said and see if i can get it to work that way. TheProCreator i will also check out that tut and see if it will be able to help me get what i want.
With a high res model you could probably just either make an Alpha with a prog like photoshop, or use click and drag with a thin, striaght alpha, making Masks, then invert them, and use a Standard tool?
i’ve actually done this using a mesh extract off of a cylinder, i used radial symmetry with a small draw size and a long lazy mouse. of course for the whole body you wouldn’t be able to use radial like that, it took a very high poly mesh for the base as well. at the end i was not pleased and realized that a texture with a bump map or just having it sculpted in HD on the model would’ve looked better.
A few folks here have done Predator sculpts, and that has fish netting in some places. See if you can find a good Predator thread and ask the artist how he did it.
db
I would just draw out a grid pattern on the UVs in Photoshop make the seams along the true seams of a garment then import that as a texture, mask by intensity and run an inflate. Make a couple of textures to make it look like the skin is being displaced by the fishnet wherever necessary. In other words fake it, don’t bother trying to make a fishnet mesh it would be very unwieldy and very hard to render in another package.