ZBrushCentral

HOW TO: put displation to very simple architecture

Yo again!

I have a simple building importing from max (without UVs). Now i need to put some details (like wood, nails itp) for create normal map and texture.

church.jpg

1.Mesh is very simple because i need it for game engine.
How to put displation in zbrush to this architecture without subdividing final model?It must stay simle.I must subdivide it?
I’m trying subdive but mesh going to have smooth edges…

Dont know much just an idea - :idea:

Why not use alpha 3d to create those sticks and attach them to your base model using multimarkers?

Check out the Environment modeling video in the featured threads. That should give you some ideas.

Also, don’t forget that you can turn off Tool>Geometry>Smt before dividing the mesh. That way, you’ll get more polygons without any smoothing.

Thanks to you all for suggestions!