Yo again!
I have a simple building importing from max (without UVs). Now i need to put some details (like wood, nails itp) for create normal map and texture.
1.Mesh is very simple because i need it for game engine.
How to put displation in zbrush to this architecture without subdividing final model?It must stay simle.I must subdivide it?
I’m trying subdive but mesh going to have smooth edges…