ZBrushCentral

How to produce HD map...please??

Hi …
I’m newbie in cg specially on zbrush, I’ve got some problem here, related to making texture, displacement and normal map. after I finishing sculpting and painting poly, I jump to apply UV’s map with Zbrush UV master plug-in (as I refer to tut. video on zbrush class room uv master) this step is success. then I go to making texture map,displacement and normal. the problem here. when I make texture from polypaint,displ map and normal map. resolution of that map is very low pixel, in this case My model have 6 stage of subdivision geometry and 2 stage of HD, I make UVs res 2048. and the data on that hi res is not apply to the map. If I refer zb tut video play HD. it is just simple as I’ve done, only create new from polypaint or create displ map. the information of HD in Model automatically transfer to map(texture,displ and normal). but the fact I’ve faced here not like that. I try to resize my UVs from 2048 to max 8192. this little help and my pixel are getting detail. may be close to 6 stage of subdivision level. but not on HD level. and than I sill get problem coz the map are become very2 big (8192 pixel res.??) and very heavy on photoshop and 3d max to running that map.
so…How can I produce map 2048 with detil pixel as HD that I’ve produce on model…kindly please help me to solve this problem everyone :cry:

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it looks like something you get if you generate your map form polypaint while in a low subdivision level … it’s just a guess uh … but try to make a texture from polypaint while the model is highly subdivided , in my case , polypaint only turn into a texture at the resolution given by the subdivision level I’m currently using …

I’m in highest subdiv level (in my model 6 subdiv lvl) when I produce this texture map, but… as I say previous. the pixel on my texture still low may be under 6 subdiv lvl on UVs resolution 2048. I’ve try to solve this to increase size of UVs until max reach 8192. its better, pixel increase and got detail. but not reach as HD geometry resolution. than using texture map on 8192 resolution is become new obstacle, very heavy running on PS and Max.

So is it possible to plot maximal resolution (until HD geometry res.) on certain UVs in my case 2048.

Btw thanx for your reply deathmetallist…:slight_smile:

well , only stated obvious stuffs and didn’t help you much …

good luck with it ( I think HD subdivision levels got some peculiar setup )